The way UE4 does it is the whole wheel is one long thin strip and then there are pre-determined points for it to snap to along the ‘ribbon’ so the way to change it is if you open up the blueprint for your moving light, then go to the GoboWheel_Component and at the bottom of the details panel on the right, open up DMX Gobo Wheel and double click on the Clean Disk image, it’ll show you your ‘wheel’. So in reference to everyone trying to get custom gobos working, the gobo tables is just a value reference, changing the linked file does nothing sadly… How do you get a connection between SoundSwitch and UE4? I have to use external programs like DMX Control3, because SoundSwitch only sends Unicast and UE4 receives only Broadcast so far. Try to send ArtNET in Universe 2 with SoundSwitch, that should work. It’s a counting issue from the developers I think. SoundSwitch seems to send ArtNET on Universe 0 and 1, but the ArtNET-Plugin in UE4 receive only above 0. fairly new to UE so maybe I’m missing a setup feature within blueprints, etc. If I use Soundswitch from the PC, data shows up correctly and lights work as well. I have successfully done this by using Soundswitch on the PC (same CPU as UE4.) The bug comes in here I can actually get DMX data to show up within the UE4 project DMX monitor, from Soundswitch running on the MBP, and it follows DMX changes correctly, however when I press play the DMX data does not trigger the internal lights. I am trying to get an ArtNet broadcast from Soundswitch (running on a macbook pro laptop) into UE4 running on a PC. I believe I have found a bug within UE4 DMX/Artnet setup.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |